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Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.
Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. The developers expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
OS: Microsoft Windows XP (latest SP)
Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
DirectX: Version 9.0c
Hard Drive: 2 GB available space
Sound Card: DirectX compatible on-board
Additional Notes: No internet connection required to play the game
OS: Microsoft Windows 7 (latest SP)
Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
Hard Drive: 5 GB available space